16 Jun 2022 Collaboration helps virtual reality collaboration By Graham McGlashan I loved this great article about a consortium including Qualcomm, BT, Ericson, NVIDIA and others working together to provide a virtual...
07 Jun 2022 Can ultrasound help you feel the potential of Virtual Reality (VR)? By Graham McGlashan In my recent talk on Patenting trends for XR technologies at the 7th International XR Conference in Lisbon, one of the trends identified...
11 May 2022 Extended Reality isn't the Metaverse but they do make a really nice Venn diagram! By Graham McGlashan There's nothing like technology for producing buzzwords, and the Metaverse and extended reality are certainly two of the buzzwords of the...
04 May 2022 Metaproperty and trade marks classification: all NFTs are not the same By Alison Melling As my colleague Simon Portman explains, the UK's High Court has held that NFTs are items of property, which is particularly important in...
30 Mar 2022 Who's thinking of thought control in the Metaverse? By Graham McGlashan I was interested to read this article on the thorny topic of how to control actions in the Metaverse. We're all familiar with the now...
17 Mar 2022 The Hybrid High Street By Alison Melling It's interesting to see the different ways fashion retailers are venturing into the #metaverse. It's not just about selling clothes -...
01 Mar 2022 Does the fun or the money rule the video games industry? By Graham McGlashan The video games industry has undergone some significant changes. Not just in terms of improvements in graphics and gameplay, but also in...
27 Jan 2022 Guardians of the Metaverse By Michael Barrett “Meta”, originating from the ancient Greek word meaning “beyond” or “after”, remains present in our language in words like “Metaphysics”...
26 Jan 2022 Thunderbirds make it into the Metaverse (not looking so good for legs though!) By Graham McGlashan I was intrigued to see this early glimpse of the much heralded Metaverse. I also particularly enjoyed the discussion on the regulatory...
17 Dec 2021 AR/VR tech breaks through the pain barrier By Graham McGlashan There is a long list of uses for augmented reality (AR) and virtual reality (VR) technologies, including immersive gaming, medical...
22 Nov 2021 NATO Sets the Strategy on AI By Graham McGlashan It was interesting to read that NATO recently set out its Artificial Intelligence (AI) strategy. Given the significant progress in AI in...
08 Nov 2021 IP Protection for Visual Aspects of Video Games in Europe? I Like the Look of That! By Graham McGlashan The visuals of a video game, including the art design, characters and graphics, can be one of the key factors in the success of a game. ...